This page provides a definitive guide to marking bowls matches, and answers to members' questions. Please use and refer to the guide when marking all club competitions and Surrey matches. To download a printable version, follow this link: Markers' Guide
Before the Game
1.Make sure you
know the rules of the competition you are marking.
2.Ensure you have
the necessary equipment, e.g. pen, score card, chalk, measure and bowls wedges.
yourself to the competitors and enter their names on the scorecard.
bowls belong to which player and check eligibility.
you will only answer questions from the player in possession of the rink, and
that you will mark a toucher as soon as the bowl comes to rest, not
while the next bowl is travelling down the rink.
6.Ensure the mat
is properly centered for each end.
7.Check the jack
is placed at a legal distance - a minimum of 23m from the front of the mat after
it has been centered.
8.If the marker
believes the jack is not at a legal length, he/she is required to inform the
players. One of the players can then ask for the distance to be measured with
a tape measure.
9.If a player
improperly delivers the jack, the opposing player can replace the mat and
re-deliver the jack, making sure it is centred, but the opposing player cannot
10.If the jack is improperly
delivered once by both players at the beginning of an end, it
should not be delivered again by the players. Instead, the marker should centre
the jack at full length, using the 2m measuring stick, and the first player to
play can replace the mat.
11.Always use the 2
metre stick when setting the jack from the rear ditch. Remember to place
the jack beside the white end of the stick and not in front of
12.Remain still, at least a metre behind
the head and at one side of the rink, while a bowl is being played. Make sure
you do not obstruct the boundary markers and that your shadow is not on the
13.Do not approach the head unless to
mark a toucher, remove chalk marks or answer a question about the jack or shots.
14.Mark a jack or toucher in the
ditch with the relevant bank marker (white above the jack and yellow above the
toucher). Remove dead bowls, and ask if a ‘line’ bowl is in or out of the rink.
The whole of the bowl must be over the line if it is 'out'.
15.Do not stop or catch bowls which
are about to enter the ditch. Allow them to fall in. Stopping a bowl before
it falls in the ditch risks an objection by the bowler that it may have stopped
before entering the ditch, particularly where the edges are not trimmed. If a
bowl falls in and disturbs a toucher or the jack in the ditch, the
opponent or the marker has to replace them. The bank markers will show
where they were.
16.Be as accurate as possible when
answering questions and when giving distances between jack and
bowls. If unsure which is shot, say so and indicate it
requires a measure. Do not volunteer information
17.Only measure when asked to do so by the players, and then give them your opinion about which bowls is
shot. Use wedges if bowls are likely to fall before or
during a measure. When measuring to a bowl/jack in the ditch, do not
put a foot in the ditch. You may move the ditch mat and disturb the bowl or
18.It is the players who decide which
bowl is shot, not the marker. If the players are not satisfied with the
marker’s opinion, they may call for an umpire to repeat the measuring. If no
umpire has been appointed, the marker should choose a competent neutral person
to act as umpire. The players and the marker should leave the rink while the
umpire carries out the measurement. If no such person is available, the marker
should appoint himself/herself as umpire and repeat the measurement. In all
cases, the umpire’s decision is final.
19.When an end is concluded, do not move
the jack or any bowls until the players, or an umpire, have agreed the number
of shots scored.
20.As marker you must
be impartial and not signal any bias towards either player.
21.After each end, confirm the score
with the players before entering details on the scorecard and the scoreboard.
Do not leave the head until the players have agreed the score.
22.If necessary, remove the mat used
during the previous end from the rink.
23.The marker must stay on the green
throughout the match. You cannot mark from the bank, except when the head is
very close to the ditch.
After the game
24.When the game is
complete,congratulate the players, ensure
the scorecard is agreed and signed by the loser, and
return it to the appropriate place in the pavilion.
25.For Surrey & National matches,
the marker must record on the scorecard the time the game finished. Players
wishing to lodge any dispute must do so within 10 minutes of the end of the game.
26.DO NOT CONGRATULATE EITHER PLAYER
UNTIL THE END OF THE GAME, AND ABOVE ALL REMAIN NEUTRAL.
Dress Code for Markers
27.For Purley Club competitions and Surrey matches, grey below the waist and white above. 'White above the waist' means
anything white with a collar, e.g. plain white shirt, short or long
sleeve (without a tie), polo shirt, or the Purley Club shirt.
28.For Purley Club Finals, white
below the waist and white above.